As most of you should know by now we have successfully ported CSPromod from the older Half-Life2 Episode 1 to the newer Episode 2 Source Engine more commonly known as Orange Box version. Hence all the orange, go figure.
We have been orange for a while now, but the paint still has to dry. Just made it official now as everyone was thirsting for information even though there is not much to show at this point - more about that later.
Why the port and why now?
We've been wanting to bring our codebase over to the newer engine version for quite some time now and have put some thought into delaying beta 1.04 for the sake of an "up-to-date" (the engine is roughly three years old by now) CSPromod. Part of this thinking was due to our desire to add our custom 1.6-styled models with their new animations. As the 2007+ SDK code uses a newer Team Fortress 2 (and Day of Defeat: Source) animation system and since we were going to make the move sooner or later we didn't want to waste any time working on animations for our EP1 codebase or merging back the more recent animation code into our outdated code just to end up on Orange Box some day anyway.
However as animation progress was slow and we did not have Mazzer yet we figured it would be our best option to just release what we had, what the public was eager to get their hands on - they have been waiting for a good while anyway. This allowed us collect lots of feedback and in the meanwhile go about porting to an updated SDK.